I came across this video when watching some stuff on youtube: https://www.youtube.com/watch?v=KnOES-zVb7U&pp=sAQA
And it was kind of intressting. The standard way of teaching scales on piano is that you start with C-major, then, generally move up with the #-tonalities, following the circle of fifths downwards, and then later the b-tonalities.
But the Chopin way of teaching was to start with the scales: B-major, then Db-major and then F#/Gb- major. Which is very different from the regular way of teaching/learning scales. And the reason for starting with these keys is that they're supposed to be "easier" and maybe more "natural" to play and learn as a beginner. Beacause the short fingers 1 (thumb) and 5 (pinky) are all on white keys and the long fingers 2,3,4 are all on black keys, thus feels very easy and natural. B-major would be the easiest as you start on 1, then Db-major and F#/Gb-major would also be easy but you'd have to start on 2. And I can agree. I learned the normal way with C-major first, and then continuing with #-keys and then b-keys. And I do agree that B-major does feel very natural and easy to play, sort of fits the hand very well. Although I don't find C-major particularly hard. However some scales like Bb-major and ... some others I've had a bit of a hard time with. And some like E-major I find very easy and smooth, like B-major like Chopin teached.
I could see that Chopin's way could be useful, however it has one big downside. Which is music theory. Even though the scales are pretty easy to play, the scales (B-major, Db-major and F#/Gb-major) are the hardest (prehaps) when it comes to theory, having the most flats and sharps. In contrast to C-major which have no flats or sharps. So that's kind of a drawback learning those scales. Which might make it easier learning C-major early on. However it might be usefull teaching those scales and playing a piece in those scales (as a beginner) as they are very plaesant to play in. But reading sheet music in those scales are kind of hard.
So y, it is an intressting idea of starting with those scales. However I personally find the normal way maybe preferable. It is by far easier to read. But y, maybe it can develope a more natural hand position if you practise in the scales chopin teached. Maybe.
So y, an intressting idea, maybe better but I still think the normal way of learning scales is pretty good aswell, and maybe preferable.
I think it's been a while since I've published some arrangements. But here are some more!
Scorpions - Rock You like a Hurricane
Turok 2 - Port of Adia
Wild Arms 5 - The City where We'll meet someday
It feels good to be done with some, so I can focus on more and new sheet music. :)
Also the Turok one is kind of crazy. Kind of like balakirev Islamey with all the repeated notes. It is doable, but you have to have a very relaxed arm, and good technique to be able to play the full song. ^^ :)
For a while (like some weeks) I bought a game called Cyber Hook. And man was it great! It sort of a platforming parcour game. I really love the grafics of the game. It's sort of like neon 80's sythwave like theme. Which looks really cool and good. I just recently finished the game and also unlocked all the leves. I've also managed to get 4 world records! Yes 4 world records! xD (although there aren't that many whom have played, but still :D edit: on the current season, they apperently have seasons)). Anyway the game is pretty fun as you're swinging with the hook. You unlock levels by beating levels. But to progress and unlock worlds you have to get crystals which you get by beating levels, the faster the more crystals you can get, (you can get from 0 to 3 crystal on each level). Here however I think it's a bit problem with the game, although the difficulty of beating levels is pretty ok. Getting a lot of crystals can be quite challenging, and in order to get all 3 crystals you basically have to speedrun the level. I found myself pretty good at the game and was able to get a lot of crystals, but I can imagine that some more casual player might get stuck. And I sort both like and dislike the focus on speed in the game. It sure is hype going really fast through the levels, but I'm not sure if that should be a focus point in the game. It could be cool more giving unique and challening levels to try to pass by.
As I said I really love the grafics even though I think it's the same background on each level (lol). However I found the music to be a bit repetitive after a while ( which I also think is the same, or at least on some levels). On last problem is that on menus, selecting what you want to chose (levels or other things) is a bit off I find, for some strange reason I find it kind of hard navigating. But that's pretty much the only bad. Other than that the game it's pretty awesome. I really love using the hook to swing in levels. One more thing I really love about the game and levels is it's non-linierity. Meaning that while there is made out way to go, pretty much on every level you can be creative and play the level how you want instead of following the though-out path. You can hook on different blocks and go around stuff and etc. you can basically take which ever way you want.
So all in all, a really great game I encourage people to try out. :D